It isn’t perfect, as there are still some graphical glitches in the game including clipping and some weird lighting issues during the new thunderstorms (which are specific only to the new areas of the game, unfortunately). Graphically, there were numerous changes made to the lighting which really makes for some impressive visuals both while fighting and while sight-seeing. Part of this is due to the difficulty being not quite as steep from the get-go, but also because your character’s movement is much-increased due to higher stats (which personally gives me hope for the original game as well). One thing that I noticed right off is that the game played much easier at the beginning than the original game did. Also, you’ve got your primary skills set, but you’re given approximately 35 skill points with which to round out your character. If you choose to create a new character, you’ll find here that you’re given a full set of armor, multiple weapons of all different types, a store of materials to craft with, jewelry and 30,000 auras. This is where the previously-mentioned code phrase comes in handy as it serves to get you out of jail and onto the first part of the main quest, which is to find a treasure which will lead to the finder’s greatest desire, which may or may not be a woman named Maren. The next thing you know, you’re in the brig, and challenged by the Captain as to why you’re there. As you’re watching, however, you fail to notice a pirate approaching…and he knocks you unconscious. The man pleads with the captain but to no avail, as Captain Teal runs him through, ending his life. The next cut scene will show you finding the pirates as Captain Teal is about to kill a man for some reason. You’re given a bracelet and a special phrase. At some point, you’re met by Jack, one of Captain Teal’s men, and you’re told that Captain Teal has a job for you. Of course, this story begins with you, the one with the jailbreak. When asked which story, the pirate’s asked for the one where Captain Teal lost all of his men. People are talking to an old pirate, and want to know stories about Captain Teal. Once you’re in the game, you’ll find that it takes place as a story being told as a tavern tale. You can also use your character from the base game, but you’ll likely want to have a character about the same level. If you choose to do this, you only have a choice between fighter (melee), ranger (archery) and mage (magic), although you can tweak your character a bit further once created. You can either take your character from TW2 or create a new character at level 42 (about 2/3 of the way to 43). Of course, as it turns out, Two Worlds 2: Pirates of the Flying Fortress (or TW2: PotFF from here on) is actually a stand-alone expansion, although it ties into the original game quite nicely. Even after the last patch, the character animations were clunky, some of the artwork simply did not work, my character seemed to move like he was walking through molasses, and the horse travel was insanely annoying. So it was with some trepidation that I started to play Two Worlds 2. When I heard that I was doing the review of Two Worlds 2: Pirates of the Flying Fortress, I admit that I was a bit concerned, simply because I knew how large the original game was, and taking on an expansion without playing the original game was a daunting task. I’ll be honest, I never really played much of Two Worlds 2.
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